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|Research & development||#16||3.354||3.750|
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
The first thing to note in this work is a discrepancy between the amount of light there is outside and the light that reaches indoors. The room is too dark. It's also probable that the color values of the textures are too low (too dark).
Other than that, it's good work. Making these assets, and especially the piano is an achievement, considering the limited time period for making the scene.
Some really nice work, your pre-production has broken down the concept and Idea well. Which in turn has given you a good base to work from.
I think you've used a good variety of techniques and embraced the tech available to you which is always good to see.
Execution was ok to good, I think you could improve your texturing/Materials a little but you're on the right track. And I'm sure you'll improve over time with that. For your own research take some time to look at how dirt and light effects materials and why dirt/scratches etc happen where they happen. It'll help you take the next step.
Wonderful! Great concept and realization!
Final Year & Masters students
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