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A jam entry

Marcus Bowyer - 1950's Detective's OfficeView game page »

1950's Detective's Office
Submitted by MarcusBowyer with 23 hours, 25 minutes before the deadline

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Visit Marcus Bowyer - 1950's Detective's Office's game page

Results

CriteriaRankScore*Raw Score
Research & development#163.3543.750
Presentation#173.1303.500
Documentation#213.1303.500
Overall#213.0413.400
Creative#232.9073.250
Technical#262.6833.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Your scene feels good overall, looking closer and there's some rough edges but I'm sure a little polish time you'll work those out. You chose to go quite low poly, I'd like to see what you'd achieve with a higher poly count.

  • Noir is a really interesting setting, and it's definitely harder to set a mood if all you have are black and white. Very nice research and reference material, and the scene holds true to the concept, but doesn't convey the feeling as well.

    The lighting is definitely a good start, especially the one coming from the big window, but the rest of the lighting doesn't tie together as well, and feel a little random. Don't be afraid to keep some parts of the room out of the light, as seen in the concept it helps centralize the desk more. The little storytelling assets are great and give the scene more personality.

    The draw calls in a scene like this shouldn't be too high, especially if you re-used a lot of models and textures. A lot of the documents/papers could be much lower poly, too. The materials aren't as defined as they could be, but you already mentioned that it was due to the resolution. 

    Love the personality and choice of genre in this piece, but optimization, lighting and textures could be improved on.

Challenge Tier

Sumo Digital Rising Star

Undergraduates graduating in 2019 or later

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