Sortium is a subtle but interesting little game about the dark underside of competition up the corporate ladder. I like the slow pacing and how it draws out the drudgery of office life. The inclusion of some adventure game elements, such as the ability to inspect items, carries a lot of potential. And the fact that this is executed with combat mechanics too for a jam game is pretty damn impressive!
The highlight of this game is obviously the PS1-era graphics and the use of low-poly meshes, fixed perspective frames and the classic 3D adventure game control scheme. I think that these are a great way to evoke atmosphere. That said, for feedback I'd make sure that the static frames don't cut off text, as well as ensuring that character movement and combat isn't too hindered by the controls.
This has a lot of potential. It would be nice to learn even more about the corporation and have a narrative be brought out of this strange but charming game. Great work with this!
Thanks for submitting Sortium to the SCREAM LITE jam!
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