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"Escape from the Abyss"'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment (Best Game) | #214 | 2.700 | 2.700 |
Sound Design | #225 | 2.700 | 2.700 |
Aesthetics | #306 | 2.600 | 2.600 |
Horror | #328 | 1.900 | 1.900 |
Story | #355 | 1.600 | 1.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really enjoyed the idea of a 2d doom style in a 3d environment! great job, it was very fun to play.
Thank you for playing.
Aesthetics wise the higher res environment clashes a bit with the 2d enemy sprites. But the gunplay and level design is very much doom-like. Good job!
It was a bit odd to switch weapons by cycling through them, instead of 1-9.
Thank you for playing and the feedback. I do like the thought of switching weapons with the numbers instead of the Z and X key and will be exploring that option in the future. Thank you again for playing and all the feedback.
I won't talk about the game mechanics because this is another game that ran slow for me. But I will say I think you should focus on your aesthetics. Like changing the menu button colors from grey to a black with neon green font (not exactly that but an example of what I mean) and futuristic sound effects upon pressing them. Do you plan on keeping the Doomlike creatures 2Dsprites? If so, I suggest trying to crisp it up somehow. also, if you are going for a more horror like atmosphere, I'd darken up the environment and warp the music to sound more sinister while maintaining that sci-fi vibe. I like how the environment looks and the music choice from purely a Sci-Fi perspective and if that is more your angle keep it that way- it's your game after all. but I was unable to see most of the game due to it running slowly which probably has more to do with my computer so sorry I couldn't be more helpful in that area. Keep going with it though good luck!
Thank you so much for the valuable feedback. The sprite suggestion is a good point. I could find or make them just a bit crisper or scale down the environment just a tad to make them more unison in look—also, good point on the audio. For horror's sake, it could be just a bit more ominous. As for the project's longevity, I will be exploring all the valuable feedback and continuing support of this project after the Jam. Again, thank you for the feedback and playing.
Nice environment graphics! Shooting mechanic felt a bit odd for me. Wished the guns assigned to the number keys though :)
Thank you for playing. Yeah, I thought I would be smart and line up the shots according to the front iron sights of the weapons. But yeah... I am continuing on working on this project for future iterations and value the feedback. Also, great call on assigning the numbers to weapons I will think about that for the future. Again, thank you so much for playing and all the awesome feedback.
Pretty fun! The 2.5D style with high-def assets gives this an interesting look. Good weapon variety, and I liked that ammo wasn't super plentiful - it added some extra tension when I had to switch to melee to finish off the final few enemies. A few extra sound FX to indicate damage being done/taken would've really added to the experience, but I liked what I played.
Thank you for playing, also thank you for the feedback. I really enjoyed the process of doing my first shooter and all this feedback I have been getting is super helpful.
Definitely gave a 3D Doom - ish feel.
Thanks for playing. I am not sure, why, but I wanted to do a 2.5 D Doom-style game. It was my first shooter style.
As I see you wanted to make RETRO shooter aesthetics like DOOM or WOLFENSTEIN so I don't understand why you chose high detailed 3d assets for your game. The game also lagging for some reason on my laptop. Because of this movement felt so slow, and I also couldn't understand when I deal damage and when I got damaged.