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Murder Mansion's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Horror | #107 | 3.169 | 3.169 |
| Enjoyment (Best Game) | #130 | 3.119 | 3.119 |
| Sound Design | #145 | 3.085 | 3.085 |
| Aesthetics | #155 | 3.424 | 3.424 |
| Story | #163 | 2.661 | 2.661 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Spooky! If not for a little bit difficult but still very fun! Good looking graphics and a decent premise but like the other comments I'd say ai is a little rough but everything else is great!
Very creepy, I had a fun time trying to run from the killer while solving my way out. I think there might be a bug at the beginning of the game where it crashes if you interact with the lock before picking up the ice pick. Once i figure that out, I was able to play! great job overall
oh I will have to look into that. Thanks for letting me know.
Unsettling game, very well made!
Thanks =)
Like the cutscene and aesthetics!
But I can't figure out how to get out from prison cell =(
there is a ice pick stuck in the skeleton head under the text. You can use to unlock the door. I finished a new outline system for items so it's easier to tell. I just haven't implemented it yet.
good art and sound design :)
Big fan of the game's graphics style and exploring the mansion was creepy.
Thanks for playing and commenting.
I liked the ambition you showed with this game. It started out strong, but something about the combination of the player controls and the AI made it feel quite chaotic. I never truely got to grips with it and ended up feeling quite frustrated. Having a more direct relationship to the baddy, like a clearer idea of when he was near etc. As it was I sorta wondered around hoping for the best. The constant fear was there though. I used a controller and so that support was nice.
Thanks for playing and commenting. Yeah the enemy AI is one of the major things I want to improve with. I'll be eventually changing how the enemy works to make it a lot less chaotic.
unfortunately my game kept crashing and giving me an error log after trying to interact with the padlock at the beginning :( i like the 3d models from what i glimpsed in the game though! i'll have to give it another try on another device
Spooky! I think everyone's already commented about the AI and the difficulty figuring out interactable items, so I'll just say that I had a good time getting Murdered in this Mansion, and that I appreciated the low-poly style. Quite neat, especially as a sort of practice project.
Thanks, I've actually got a whole prototype area being worked on now with item highlights, many script changes, eventually AI changes, and currently adding in Steamworks and mirror for multiplayer. Going to rebuild it up as a 1-4 player game.
hey guys... i think someone was murdered in this mansion.
haha, eventually I want to change the name. I couldn't think of anything that really suits it in time.
No, no! I think its great, reminds me of a 90s movie title. Great game!
BTW loved the fog
Cool graphics :)
Entertaining game. My only complaint is that the enemy was moving too erratically, making it impossible to avoid. Unlike what others have said, I didn't mind not knowing what items were interactable because it meant that I had to explore the environment more. It took me about half an hour to escape which is not too bad.
Thanks for playing and commenting. Yeah, Enemy AI is something I really want to improve. Given more time I would have more states for him to transition and make it less erratic.
Hey Introverted Zombie!
Took me a bit, but I finally escaped! Really great job on your entry -- there is a lot of interesting stuff at play here!
A couple notes after playing:
What I liked:
Overall, fantastic job! Very excited to see where this game goes in the future :D
Thanks for playing and commenting. I have actually started working on a lot of this in my new prototype stage. Originally you would have been able to crawl under the stretcher but did not get the time to finish. I am working on my own music that I can blend between with some ease in and ease out to make it flush. Reworking the AI to be less buggy and more adaptable based on current states of enemy, player, and progress of the game. I will definitely look into the frame drops in that room.
Heck yeah! Well I am definitely looking forward to playing more :D Again, great job!
I liked it! well done!
Thanks for playing and commenting. =)