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A jam submission

Daedalus' DesireView game page

A labyrinth you won't escape from...
Submitted by DesignerMan (@fourcornersmons), ElBarril, SaffronWerkz โ€” 21 minutes, 55 seconds before the deadline
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Daedalus' Desire's itch.io page

Results

CriteriaRankScore*Raw Score
Horror#223.0003.000
Sound Design#542.6322.632
Aesthetics#642.9472.947
Enjoyment (Best Game)#652.5792.579
Story#951.6321.632

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The aesthetics is cool and the horror was on point. It was pretty dark at times but overall it was an enjoyable experience. Good job!

Developer

Thanks for playing! Also, we appreciate the feedback about the darkness, we'll certainly look into that :)

Submitted(+2)

Managed to pull through! The first chase was pretty intense, but once I learned the monsters couldn't enter rooms, a lot of the tension dropped off, and it was just a matter of figuring out a good strategy to navigate the maze. I have to wonder: what's the point of the locked door behind the player in the first room? I used my key on first load in and had to restart haha

Developer

Good job playing the game to completion! In the full version of the game that door will be unlocked once all the candles and feathers are collected for a special ending ;)

Submitted(+1)

I like the aesthetic and look of the game but grew lost pretty quickly. With how dark the halls were it made it difficult to navigate in a frustrating way. I like the monster design a lot, but didn't quite understand what I was supposed to do with the other items. 

Developer

As team artist I'm happy to hear that my art worked well in the game.  We'll definitely be tinkering with the right level of darkness for the game in the future. Right now the only items in the game are collectibles which trigger the ending when all are obtained, but we're planning on adding tools in the future :)

Submitted(+1)

Oh how my heart jumped when I first saw the things waiting in the hallways from afar. And how many times it happened again when I turned around a corner. I must say the scares and terror were well executed for me, and the monster design was really good too, one the few that make me for real want to look away heh. I liked how the game kinda also let you just chill with the knowledge that you are safe until you "activate" the monster, because eventually I had to realize that I need to do so to find the rest of the items. It was really fun horror game for me and my only nitpick is that the mouse sensitivity was too high.  Regardless of that, good work on this! 

Developer(+1)

We're happy to hear you liked our game! From your and others' feedback, we've made fixing mouse sensitivity a high priority in the finished version. A preferences menu to adjust mouse sensitivity would probably solve this issue. 

Submitted(+2)

I liked the game! Even though mouse sensitivity was really high, and there was no you died screen, still pretty good game. Good job!

Developer(+2)

There certainly were some elements that we were unable to implement in time for the jam, but I'm glad you enjoyed what we made so far! We're planning on making a complete version after the jam, so check back later if you're interested :)

Submitted(+2)

Being traped in a small place with a  monster was a great concep. The maze was fun too

Developer(+1)

Thanks! glad you like it! we hope you to play the future improve versions!

Submitted(+2)

I liked the artstyle a lot, I didn't get to play too much but the main issues I found were the monsters pathfinding got stuck a lot, also it seems to always know where I am and the walls are too close together to really dodge it


But very cool regardless has a lot of potential

Developer(+1)

Glad you like it! we are working on a bug patch unfortunately we dont get to fix all the stuff  in the jam timers but for sure we will improve into it!

Submitted(+2)

I really like the way it looked. I couldn't get past the first two doors. the first time I died I thought that the game just crashed because the monster didn't make any sound and I wasn't looking at it. I got the leaf and the candle though :O

Developer(+1)

I'm glad you liked the aesthetic! We definitely have plans to improve the difficulty and game overs in the future.  Thanks for playing! :)

Submitted(+2)

Nice maze vibe. Went to say hi to the monster creeping from the wall, didn't end well x)

Developer(+1)

Thanks for playing! 

Submitted(+2)

Really like the aesthetics. I played the browser version, the strange thing is that when I get caught by a monster, the game freezes and I have to refresh the page.

Developer(+1)

Thanks for the feedback! There were a few things we didn't get a chance to fix fully, but I hope your gameplay experience was otherwise pretty good. Also as the team artist, I'm glad you liked my work :)

Submitted(+2)

I just gave it a shot, I do enjoy a spooky maze! I like the aesthetics, it reminds me of some of the classic creepypasta games like imscared. 

My first run, my mouse wasn't cooperating with me (I need a new one) so I dwaddled a bit too long in the first room with the door locked, and the monster half-clipped through the door and couldn't reach me, so we just stared at each other for a while xD But once I ironed out the technical difficulties on my end, I enjoyed it.

Developer(+2)

We're still trying to iron out some bugs lol, but it's good to hear that it was fun to play in the end.

Developer(+1)

happy you like the both the maze and aesthetics, to be honest i was thinking on IMSCARED when developing the game, slenderman and fnaf came in too :D

Submitted(+2)

Got spooked

Developer(+1)

Glad you enjoyed the game!