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Goetia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #57 | 3.042 | 3.167 |
Sound Design | #79 | 2.322 | 2.417 |
Enjoyment (Best Game) | #96 | 2.082 | 2.167 |
Horror | #113 | 1.681 | 1.750 |
Story | #117 | 1.281 | 1.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
really like the card arts!
The rules screen made it sound complicated, but I found the game pretty intuitive! Is the RNG fixed though? Seems like me and the opponent always had the same draw, so I knew the winning strategy.
The cards are different every play but I don't think we have a lot of cards atm so you'll probably see a lot of the same cards pop up
Really cool game. It has a lot of machanics that are really interesting, It's just kinda hard to understand when you start out. But I get there you might not have had enough time to make a tutorial, since its a jam and all.
Overall great game. Keep it upโฅ
the blood limit mechanic was very cool, good job
Interesting concept. Some ideas feel familiar having played Inscryption, but would be interesting to see this develop in the future
Very cool. I liked the blood limit mechanic
It definitely takes some time to understand the mechanics without a neat tutorial, but I think I got there in the end. Although I never learned how to sacrifice a card lol.
But I see the potential in this and I think it could be really fun deck builder with some fun mechanics. Right now it is lacking the tutorial type of thing which familiarize the player with the concept and mechanics plus some UI elements that makes it more clear on what phase of your turn you are in, where cards will attack, what cards you can actually summon and when, etc. The card designs are cool though and I wish the flavor text was there! I liked the sounds too it was simple but really gave that summoning feeling to the game. This is a great start and the blood-mechanic is over all simple but I think you could do a lot with it as the game progresses. Good work!
Thank you! Yeah there are some stuff that the game definitely needs. UI, mechanics, and visuals all need some work. Sad sacrifice is actually working in the build but the visual I created for it is bugged so you just sorta have to know that you have a card marked for sacrifice. Glad you enjoyed :)
Ohhm. . . I think i won but the demon just didnt cared ๐คทโโ๏ธ
Lol yeah, The blood vial visual is a little off with the scaling. I'm interested in adding some sort of text element to show health. And build things better.
I feel like you wanted to complicated of a game as it take rules from Yu-Gi-Oh and Inscryption, but I was very confused how to play and I think I got a bug the second time I tried it because I draw a card two times then couldn't do anything else.
I think you should simplify it or give more feedback to the player, but the card are gorgeous !
Yeah, restarting the game is a bit bugged. I agree it's a bit confusing having all the mechanics thrust on you at once. But we didn't have time to create a tutorial. But that's definitely a good idea. Thanks about the cards I'm sure the artists appreciates it.