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Nightingale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
BEST GAME (GENERAL) | #12 | 3.571 | 3.571 |
BEST GAME (HOST'S CHOICE) | #24 | 2.714 | 2.714 |
SCARIEST GAME | #25 | 2.429 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nifty idea, but becomes a major slog after the first two or three passes. The writing also comes off as Sophomore, especially with the forced alliteration.
This was a really neat way to convey a story, it felt much more immersive than just reading text. And I loved the art style, very sleek! It did really hurt for some sound. I was also a bit disappointed by the end, fading out at what I thought was going to be a climactic finish. But I enjoyed the journey nonetheless!
The art and game mechanics are really cool. It could use some sounds and music. Nicely done
I love the art style and the idea is cool.
We used very similar mechanic in our game. I even ran into problems in my game that I also see in yours (see screenshot)
2 tips I can give you:
1) You can use simmer.io tools, so that the resolution of the game don't make things get cut off on the sides
https://blog.simmer.io/responsive-webgl-template-free-in-the-unity-asset-store/
2) Point light is a bit buggy in unity, and you see little black lines sometimes. If you use the other 2D light this doesn't happen
I still liked it, and using the puzzle to keep the payer focused on the story is very smart.
Thank you ! I'll definitely check those out
:D
I liked your game, especially the concept, but it was a little undone by a lack of audio and a couple buggy moments.
Thank you for the kind words!!