Neat game, would love to see more stuff added ( especially I would like to hear some music ).Great job, keep up the good work!
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Silly Cells's itch.io pageComments
For a basic version, this was really satisfying! I like how you can feel the power increase with each upgrade. However, I quickly became overpowered and was able to basically remain stationary and not get hit anymore! It felt great and I kind of wanted to just grind out a higher score... but the sound got a bit repetitive and I was already too overpowered. If there was a bit of variation in the sound effect of shooting, I might have stuck around longer. I was attacking so fast!! Pew pew pew! Nice start to a survivor game, and lots of room for more expansion! I think it would be cool to see more cell types and definitely some music too! Nice work!
Also just wanted to share this cool Godot AudioStreamRandomizer feature which is always nice for frequent sound effects so it's not so repetitive.
Thank you! Your feedback is so detailed and helpful! Thank you again. Sadly I ran out of time and I couldn't add music to the game. I've added some new enemies and spawn algorithm to make the game more difficult (so the game beats you, not reverse). I really felt how the game can be played with being afk (so easy). I'm planning to add ranged enemies. And to make the game original I'm thinking of a new fun mechanic that you couldn't get a high score without using it. That sound AudioStreamRandomizer is so cool! I'll surely use it in my game!
Good game! I like the thrill of survival and chasing the high score.
Add more variety and music and it will be excellent.
since you're using godot, a neat trick to make enemies not spawn on screen since i see other people talking about it is to make a path2D that goes around your viewport and is a child of the camera, and a pathfollower2D which goes to a random point on the path2D each frame, then when you spawn an enemy you just set it's global position to the pathfollower's global position
also after a certain point is does become impossible to die, i even tried to die at some points to test it and it took me a bit before i could
for a first game though it was really good! the juice was there, it felt nice to move around and shoot, the game loop was intuitive, and you actually made a game which that alone is something to be really proud of!
Thank you for feedback! It was the first game jam I finished something. I wanted to spawn enemies not only around the player, but all around the map so player has to move because enemies might group and come in big numbers. So I'm thinking of randomizing and checking if enemy is going to be in player cam (Not optimized I guess) or randomizing between 4, 3 (edges) or 2 (corners) rectangles around the camera. you're right about the dying part, after adding attack speed upgrade my game difficulty changed a lot and it was near to jam deadline. Also the damage upgrade becomes useless so I wanted to increase enemy health as score goes up. I always say a hard game is better than an easy one.
I died only because some idiots spawned right inside me. Author, fix it XD
And so the attack speed is imbalance
Fun game. I like the vampire survivors gameplay. Was having some issues getting it working but full screen seems to work better




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