Congratulations on submitting! I like that you made the health bar graphic a bottle of ketchup xD.
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Mutated Kitchen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #47 | 2.750 | 2.750 |
Overall | #80 | 2.479 | 2.479 |
Sound | #82 | 2.250 | 2.250 |
Gameplay | #86 | 2.417 | 2.417 |
Aesthetics | #89 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice game, the idea is very original, Maybe you can add some feedback when I hit the food, because sometimes it feels like they're not hitting it.
I love this game idea! I think the punching can be more satisfying, and it wasn't clear when i was getting damaged. Otherwise the game looks great and I like the simple idea, kind of reminds me of overcooked!
I liked that this was 3D, good job it looked good, Would have been nice to tell if I was doing damage with my punches haha, But it was an enjoyable game, really cool concept and I could see how if expanded this game could be a lot of fun!
Neat idea to add a twist to the typical food-serving genre, where instead of preparing food in the kitchen, you have to actually defeat the food in combat before you can serve it to customers. While the idea behind this game was fun, the combat felt a bit lacking as the attack animation did not provide enough feedback to the player. The movement was also a bit slippery and I got stuck on the door a few times trying to enter the back room. I think if the punch animation was faster, had sound effects, and made the enemies knockback or flash red, it could have been a fun game loop!
Being a 3D game this submission surely had to do a lot more for a decent implementation of mechanics than its 2D counterparts. Unfortunately this lack of time, left only a short amount of time for the gameplay aspect. While the assets and worldbuilding are fine to good, controls and gameplay loop fail to build for a compelling and fun to play game. Slippery movement and attack mechanics make it hard to navigate and effectively fight enemies. Still a nice game, probably attempting to embrace the momentum aspect.
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