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A jam submission

SuckervalionView game page

Stop evil king evil!
Submitted by Boomboomsmack — 2 days, 4 hours before the deadline
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Suckervalion's itch.io page

Results

CriteriaRankScore*Raw Score
Modifier#73.5003.500
Overall Bad#83.9383.938
Graphics#143.7503.750
Sound#173.3133.313
Overall#173.3443.344
Gameplay#303.0003.000
Overall Good#442.5632.563

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Any additional information for voters?
Oh yes. The game is very easy.

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Comments

Submitted(+1)

The second snail is so frustrating. Good job.

Host(+1)

I think this game suits this  jam to a T! I have to commend you especially on the intro, which was a work of art.

Honestly I couldn't beat it, but I had a lot of fun trying. The sound design works really well, and I think the gameplay is janky without being too unfair.

Well done!

Submitted(+1)

Fits the jam! I enjoyed the simple mechanics that were very difficult to execute on. Kirby should take some notes. 

Nice job!

Submitted(+1)

I couldn't make the first jump. But beautiful mechanics. A true gameboy vibe. I love it

Submitted(+1)

Weird experience, pretty good. I liked how you use the smash bros sound (if I'm not mistaken).

Submitted(+1)

The intro sequence is an unintelligible masterpiece.  Graphics and sound both seem like they've been done by a drunk 7-year old.  Insane difficulty.  This game has it all!

Submitted(+1)

I've decided to try using a standard format for all my feedback this time around. Please excuse me if I come across as overly curt or miss something important about your game. I'm writing these all quite hastily as there are a lot of games in the jam this year!

What I liked

The intro. It's amazing.

The sounds and graphics, which remind me of some of the dodgy flash games from the 2000s.

What I didn't like

The gameplay. It's not bad but just seems like another dodgy platformer.

Did I think it was so bad it was good?

I think so. I think it falls into that hard to define category.

My thoughts on the modifier implementation

It's taken literally, which is okay but there are more creative interpretations out there.

Other remarks

I couldn't get very far- I got stuck on the part with the closed in platforms and the enemy. No matter what I could never get close enough to make the jump before the enemy charged and blocked it off.

Verdict

It's silly but works well for this jam. I wish I could get further into the game.

If you have any questions, comments, queries or concerns, please reply and I'll do my best to get back to you.

Developer (1 edit)

Hey, thank you for writing all of that!
I definetely can understand why you didn't like the gameplay. I really wanted to make it bad, but I think, that I went too far in a few places. It can definetely come off as "Just bad", rather than "So bad, it's good".

About the modifier implementation... I didn't really know what the modifier was when I was making this game.  So there's no real implementation of it.
And don't worry, a LOT of people had trouble with the exact part you got stuck on. It is possible to beat tho, people that playtested it got thru.
Thanks for feedback and take care

(Also, sorry if my English sucks, I'm not a native speaker)

(+1)

5 stars across the board. This game has got to be in the SBIGJam Hall of Fame.

Submitted(+1)

Catchy bg music!