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Nice art and story. I wish there were some SFX though because that's all it needs. Great job.
Criteria | Rank | Score* | Raw Score |
Fun/Design | #5 | 3.545 | 3.545 |
X Factor (overall enjoyment) | #5 | 3.364 | 3.364 |
Theme/Limitation | #6 | 3.364 | 3.364 |
Overall | #6 | 3.242 | 3.242 |
Music/Sound | #6 | 3.000 | 3.000 |
Technical Implementation | #8 | 3.091 | 3.091 |
Graphics/Animation | #9 | 3.091 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
How does your game implement the focus, Run?
The game is a platformer which means when Marsh is controlled, he begins running.
Team Size
Will you continue work on the game after the jam?
1,Yes. We are aiming for a commercial release with a sequel in planning.
What tools did your team use to construct the game?
Microsoft Paint, Kaboom with Javascript, BeepBox
Which art and audio did you / your team NOT create?
The victory music was found on YouTube. Unfortunately, we don't who made it..
Which diversifiers did you use, if any?
Old Music, Hidden Secrets
Nice art and story. I wish there were some SFX though because that's all it needs. Great job.
Loved the use of gravity! Really messed with my brain. The story was awesome too. Great job!
This game really gives me nostalgia of old flash games with its style.
The only issue I had was with the "death box" level where sometimes landing on the block I would get clipped partially inside.
Nice job.
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