Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

SiegebreakView game page

Construct a labyrinthe castle of towers and walls to withstand the onslaught!
Submitted by Lanyard — 50 minutes, 48 seconds before the deadline
Add to collection

Play game

Siegebreak's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#24.3334.333
Gameplay#23.6673.667
SFX#23.3333.333
Music#42.6672.667
Overall#42.9442.944
Story#42.3332.333
Characters#51.3331.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I enjoyed the strategy combat system of the game, the backstory sounds interesting and cool to build upon, the building SFX was awesome, and I'm interested in what you have planned for the future of the game.

Developer

The building SFX is my favorite too! I made it by mixing 5 separate sound effects together. Glad you noticed. I've got a lot of ideas for this taking this one further, but if you have any that you think should be on the list, please do share. 😊

Submitted(+1)

The gameplay is fun feeling, which can always be tricky to get right. Would love to see this game with more polish and story to it. If this is worked on after the game jam I am excited to see what this turns into!

Developer

thanks somedev, yeah, usually I move on pretty quick after a game jam, but I feel like I left a lot on the table with this one and I think I do wanna come back to it. It needs some kind of progression if you ask me. Like, upgrades, expansion, more wizard abilities, other levels, biomes, enemies. What would you add?

Submitted

I think I would add set "stopping points", or at least some kind of objectives being reached as the game is played and time is passed. It is innately fun to build paths and try to route enemies along a certain way to get shot at, but ultimately I want to feel like I'm working towards something as I'm playing. This can be done with story that is unfolding as the game is being played, or being told to survive until a specific day and then maybe getting a moment to rest and assess your layout and such. When I play games I'm usually subconsciously thinking in the back of my mind, "What am I working towards?" In games with traditional levels and such the goal is pretty clearly the end of the level, but if you want to keep it more free form than that then you need to be able to answer that question in some other way.

As for specifics I would add, new towers and ways to defend against enemies, as well as the ability to shape and alter terrain to hurt the enemies or make it more difficult/slow for them to cross would be fun things to unlock as the game progresses. Enemies should of course be evolving as the game goes on to in order to slightly mitigate, but not completely nullify, these new abilities that are unlocked.