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A jam submission

PringlemonView game page

The most delicious monster catching game ever made
Submitted by jicem — 2 hours, 47 minutes before the deadline
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Pringlemon's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#33.4003.400
Visuals#53.0003.000
Gameplay#52.6002.600
Characters#62.4002.400
Story#62.2002.200
Overall#62.7202.720

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

the lack of doors left me confused and trying to use the balls crashed the game, but the pixelart was well done as well as the music, I think that with a little more dev time it could be greath, definetively not a bad game 

Mushrooms | SNAP-Ed

mushroom seal of mushroomness

Submitted

Great work! It took me a minute to figure out that I needed to use the mouse to navigate the inventory UI, but I did not have any problems beyond that. You did a good job capturing the feel of gen 1 Pokemon. I thought Hattata was funny.

Submitted

Cool fan game, you nailed the vibe of the old pokemon games. The pixel art is nicely done, the table in the first room made me say "wow. thats a nice table". I like the two mon designs, especially hatatta. I was a bit disappointed there wasn't a pringles chip one tho. Overall, I think you have a really nice start to a game that does well to follow in the footsteps of Pokemon but I would love to see you put more of your own spin on things and were the game could go from there.

Submitted

Pretty nice game you got here. I'm very much a fan of early Pokemon game design and it seems that you have captured the aesthetic pretty nicely. Even though it still needs quite a bit of work, there was at the very least an actual culmination of mechanics that could resemble the finished product.

I know this is VERY early and still needs work, but here are some 'bugs' that I encountered just so you know...
1: Able to interact with objects when not facing them, just need to be close. Some can be interacted with when they aren't there anymore, like with the Philosaur at the beginning.

2: Able to move while the backpack is open, not sure if that's intentional and doesn't actually break anything, Just something to keep in mind.

3: If you use the Pringleballs again in the same area you caught the Philosaur it freezes and seemingly needs to be restarted to fix.

4: When starting a battle, if ITEM is chosen first it goes to the FIGHT selection screen, every other button seems to work if chosen first. If PRINGLEMON is selected first it seems to fix the ITEM button to actually be able to select the item without wasting a turn first.

5: When selecting an attack that has 0 uses left, it can still be used to do damage/effects even though it says "attack missed".

All in all, keep up the good work...