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Project Newleaf's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Characters | #1 | 4.143 | 4.143 |
Visuals | #1 | 4.857 | 4.857 |
Audio | #1 | 4.571 | 4.571 |
Gameplay | #1 | 4.714 | 4.714 |
Overall | #1 | 4.429 | 4.429 |
Story | #2 | 3.857 | 3.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was a really fun jam to be a part of and I really enjoyed working with you. If you are ever looking to continue this project or another and need a Sound Effects Designer or a Music Composer please send me a message!
you can cleraly see the mother inspiration, truly beutyful, the combat is fun and the moviment leaves nothing to complain, the controls are a bit werid(when was the last time you used j to interact? lol) but that isin't an issue ,10/10 for me, would pay to play an extended and more polished version of this, good job
froggy seal of froggyness
Thank you! I am glad you enjoyed it.
And yes I do have a control scheme that is fairly unique, lol. I like using WASD to move in 2D games instead of arrow keys so J and K are comfortable action inputs.
I would love to make a more polished version of this down the road. Thanks for playing!
Really excited to see a fully playable combat system that feels like a mashup of Pokemon and SMT. I liked the art and overall Mother vibe for the overworld map and enemy designs, and the overworld music track stuck in my head the next day.
Some improvements could be made to the flow of battle events, like flipping the direction of the little arrow indicators when an enemy is making an attack to clearly indicate which enemy is attacking which player character, use multiple arrows for multi-target attacks. But overall the gameplay feels very complete and the largest area for future development is story and characters, and I hope to see this entry continued in a future jam or as a standalone project.
Thanks for checking it out!
And you are right about that part of the battles not being as readable as it could be right now. I think proper attack animations will go a long way in communicating that information to the Player as well, but that had to be descoped from this version early on.
It's a charming game I feel like I can eat it! The monster design is very nice, there is a certain graphical design shape that I get from this and I really love it. I didn't expect we could capture it and even evolve it, I think that is the best charm of the game. The fluidity of the UI feedback and movement make this retro feel game feel modern, so kudos! if people like Pokemon and Mother, then they would definitely be into this title. Can't wait to see how this game grow
you have my support!!
Thank you! That means a lot.
OHMYGOD THIS IS SO GOOD!
The visual is very pleasing, the battle is very enjoyable
Really cool entry.
I do hope to see this game will continue being developed until release because I really enjoyed it :D
Thank you very much!
holy cow you built all this in one month?!?? Such a cool game, the monster designs are awesome, each one was unique and they all felt like part of the same world. When my little dino buddy evolved into a bigger dino buddy it I was pumped. The battle mechanics were fun and had the perfect amount of depth imo; combat was actually fun and encouraged different playstyles (unlike pokemon spam the best move again and again) without being too intense/unapproachable for the game's vibe. hiding the perfect stick behind that one tree felt like a worthy reward for exploring and made me feel like i found a secret. I liked the pacing of the levelups/evolutions too, it made it easy to swap out party members when a new monster came onto the scene, since they could catch up quickly. It might have to be toned down a bit in an official game but I like that I'm able to mess around with my party composition without being punished. Really cool entry, would love to see where this game ends up if you decide to pursue it! biggest criticism is there's not more content! (fleshing out the story more would be good to but you have a great premise). really enjoyed my playthrough!
Thank you very much! I am glad you enjoyed it. Yes this was all made in a month, I kinda no-lifed it lmao. Although I did have the story and the battle mechanics framework (mostly) figured out a while ago. I would love to keep developing this game or expanding on the mechanics in another project, if there is interest. I had a lot of fun making it.
well if you do end up pursuing it add me to the interested persons list, just followed you here (first time doing that) so i can see the progress!
Thank you very much! That means a lot.
Honestly a pretty fantastic game you got here. I didn't even run into any sort of bugs/problems in my time with it. I made it all the way through to the end with the party consisting of Oozlord, Mr. Sam, and or course Greatfrog, very likable visuals as well. The balancing was pretty great, and even though I think that leveling was a bit too fast, it felt fine for this little snippet of gameplay. Hopefully there'll be a bit more in the story and character department, if that's something that's important in the end for this...
One minor thing I would add in the future is some kind of "inspect" feature for attacks while in battle, even though you can do such a thing outside of it. It just makes things a bit more clear when you haven't really used a specific attack/spell in a while to know what exactly it does. Also maybe a run button might be nice, even though the map design rarely feels long enough to warrant such an addition.
All in all an incredibly great little game. Good job. (Silly Sword really is silly)
Thanks for checking it out and leaving your thoughts! That's a solid team.
You are correct on the high experience gain. I have been burned in the past with jam games that I unintentionally made too difficult so I think I overcompensated here. I also completely agree with having an inspect action for skills and monsters while in battle. Cutting that feature really came down to UI creation and integration being time-consuming and I was already running behind. A run button/more meaningful ways to interact with the overworld are things I would love to have later when this project has some more shape to it.