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This submission is disqualified
A jam submission

Islands in TimeView game page

What happens when too many people mess with time?
Submitted by Skyetiger25 — 28 minutes, 9 seconds before the deadline
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Islands in Time's itch.io page

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Comments

Submitted(+2)

I liked your game, liked tiny details like the character animations moving around (the part where the berserker stomps a house might be one I can say without revealing much of the story, but the end "cinematic" was fun too).

There's some things I don't like, mostly the maps that are just way too big, and then things I disagree with in terms of design. I am in no position to say if it is good or not, but I felt the inclusion of difficulty was pointless, I would just add things like "Retry after Battle" as part of the gameplay in general. The other thing that irked me was mostly text that disappeared too quickly, when measuring how long a text should skip, try reading it 2 or 3 times yourself, that's how much a person that hasn't played the game as much as you takes to read.

Mechanics are solid, I think the game is well balanced and I appreciate that too.

Keep up the good work!

Host(+1)

Thanks for submitting your game to the jam. Unfortunately, we have to disqualify your entry as it doesn’t meet one of the core rules: entries must be started after the jam began. Your entry cannot be a segment of a larger project that was already in production. While we appreciate the effort you put into polishing it, the jam is intended to encourage new creations within the event timeframe.

Submitted(+1)

Oh this was a cool rpg demo

My question is did you make this demo for the game jam or did you crop up your main game and then submit it? Besides that, I do have some criticisms and some praises. I'd like to start with criticisms usually because I dont want to end this review on a sour note. Firstly, I want to say the mapping is pretty nice but there were alot of huge empty spaces that could be filled up with maybe fences, fountains, or other buildings to create a better atmosphere. If your unsure what to do, What I usual do is look at sample maps and maps from other games I like. The characters were really cool but I feel like I never truly understood them much. I think It's more of a "show don't tell" thing where I'd rather like to know these characters based on what they do, how they act, and their mannerisms rather then have them tell me. I know that doesnt usually make sense but I dont know how else to phrase it. I also feel like the same went for the story where even with the exposition I didn't really understand and its much more preferred by players to have the characters imply whats going on rather then have scrolling text. The music was a bit overwhelming and played alot. Also the dogs non-stop chasing was a bit tiring

Ok onto what I liked. Firstly, even if its rtp, the character face sprites were really nice and stylistic. The main three have alot of personality from the faces alone and I like that. I also found those three to be quite charming and interesting characters. I think it'd be a bit better to have expressive face sprites, though. Which can be well achieved with little photo editing knowledge in a program like paint by just drawing on different mouth's and eyebrow's for different expressions. The combat was very cool and had some interesting mechanics I liked. The characters have some funny dynamics and the battles were well thought out. Also, the cutscenes were very lively and interesting. The mapping was nice and I liked the cohesive look of the area and the tutorials explained the gameplay very well. If you don't have any artists, note that there is alot of free rpgmaker assests made by other users incase you wanted to add a bit more to your maps. And using some plugins to change the UI around + free artwork and patterns from online could add an extra pop to your visuals. An extra sprinkle of visual is lighting plugins but thats about it. The game was pretty fun even though its short and I thought it was pretty interesting

2 for theme because I dont think it conveyed the theme of the jam and the story wasnt all that understandable, a 4 in gameplay for the excellent and unique battle experience, engagement gets a four because for rpg fans this gameplay could be very fun to play with, and a three for presentation because it was just RTP but it was nice visually.  I hope the full project goes smoothly for you and your game comes out well. Have a good day and good luck in the jam

Developer(+1)

Thanks for playing my game and I greatly appreciate the feedback; I will take it all to heart. I have no artist so I really need to dig into the available outside resources that are available to RPG Maker MZ sooner than later. Thanks for the great tips on that, and also noted about the dogs. I actually have a idea in mind on how to make them less annoying.

I do have more finished, but only chapter 1 was really ready. I have enough content for a few hours but I'm still polishing it up. I wanted to get all my templates as perfect as I can before making more content beyond that. 

This is really just a hobby of mine, but I felt comfortable enough to show the first chapter for the game jam, since I believe feedback is critical to growth. 

Thank you again so much.