Play gameVisit Dance of Bullets's game page
When was this project originally started? (Year; Optional)
I worked on it around 2012-2013, mostly driven by the fact that there weren't many games in the bullet-hell genre on the PC outside japan at the time. (And / or they were hard to access.) This isn't an issue anymore as Steam became more open to submissions, so I slowly stopped developing DoB – but I've always been meaning to pick it up again sometime.
What was the original vision of your game project and how it turned out now once you resurrected it? (Optional)
While I failed to create the engaging, varied campaign I imagined for the game (with superb music and great sound effects, of course), there's one aspect of DoB that feels unique to me: its flexible, highly extensible and easy-to-create format for levels, enemies and bosses, that could make it possible for everyone to create their own bullet hell shmup without programming knowledge of any kind.
And I can safely say, the prototype I released for the jam holds up to this promise! (But if you are not into creating your own levels, the included 3 levels are also fun!)
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