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Gated Memories's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Rhythm | #11 | 4.100 | 4.100 |
| Overall | #29 | 3.500 | 3.500 |
| Sound | #30 | 3.700 | 3.700 |
| Visuals | #37 | 3.400 | 3.400 |
| Fun | #47 | 2.900 | 2.900 |
| Creativity | #68 | 2.100 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was your team size?
1
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Comments
The game is cool but just too hard, I managed to play the first song but the second just became crazy hahaha. Overall good game, maybe fixing some menu elements like the final score to submit where you can not read properly the percentage.
Really nuts that you can submit your score, I really liked it! Good job!
thank you <3
yeah i had to switch unity versions mid project which caused a bug in the UI editor so i was unable to use the UI framework after that change which complicated things quite a bit
score submissions are very simple implementation, tho i thought it would be a nice touch, i wanted to have that ‘arcade’ vibe
hard game
the graphics are really good and the sound too
but it was too hard, i tried it and i wasnt able to keep up with this
make the lines slower/make less of them would make the game easier
but good job
A bit too hard for me, but nice job!
haha yeah sorry about that ^^; thanks for giving it a shot tho
That is super tough. Not too beginner friendly :(
The game looks and feels nice though and I love the fact that you use the midi files to play the songs.
noooooooo, it was not honestly meant to be beginner friendly, the first map in the list i made as an introduction to common patterns but the game was to be on the high end competitive side, we use midi's for the note placements, and adding customs is fairly trivial, and even works on the web build!
thanks for your review <3
Polished and (nearly) no-frills 6-key experience. I did have a bit of a hard time reading notes further down the lanes due to the shallow angle you see the playfield at, as opposed to games that use a sharper downward angle. Options for note speed would be appreciated, but the speed the game already had worked, too.
sadly i had a few days out so i was not able to get the 'events' done i wanted, i had 7 planned only one made it in
overall i was fairly unhappy with the result but i cant complain too mush being my first game and all, got in things like leaderboards which i thought was a nice touch
the gameplay is fairly linear tho, thanks for the review <3
i enjoyed it a lot even though i suck at hitting 6 notes
glad u enjoyed it :3
was very fun watching the build on her stream! Proud of you as a single dev! Keep it going!
tyty, kinda wish i a made it a bit easier tho