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A jam submission

Super SquareView game page

Rotate and Switch Colours to Match: Can you Keep Up?
Submitted by curioustea — 12 minutes, 39 seconds before the deadline
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Super Square's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#273.6533.875
Rhythm#442.9463.125
Overall#542.5932.750
Fun#562.4752.625
Sound#572.7112.875
Visuals#582.5932.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use the theme? If yes, what is your ___ in "every ___"?
Square Beat

What was your team size?
1

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Comments

Submitted(+1)

good game idea

but its hard to get in it and understand what to do

i didnt get far because of how hard was it

Developer

Thanks for the comment, yeah I'll make the first part easier for sure, and I'm thinking of doing a tutorial section which shows you what to press in real time in the game rather than in a controls setting at the beginning.

Submitted(+1)

A bouncy game, for sure!
It's a good idea, really. But my goodness, do the colours switching at the very last second ruin the fun :c I can juuuust about consistently get to the point where the squares begin to rotate, but it feels like gambling on every square, because they so often change colours, just after you think you've got the right one for them. I'm loving the animations, and the overall energetic feel of the game. It's been a while since I've played super hexagon, but I'm getting a simmilar sort of energy. And I like that a lot :D 

Ah, small detail, in your controls section, it says up/down to change colours, A/D to rotate, while on my computer it was W/S to change colours A/D or left/right to rotate. 

Developer

Funny enough the moment the squares rotate was originally waaaay later, but then during testing by accident I found a combination of parameters which synchronised it perfectly to when the beat changed and it got me so excited I didn't change it haha. From what people have said I think I will pursue it some more to add the first difficulty level starting with just static coloured squares, then the transition then the rotation. Thanks for catching that, the buttons I labelled as W and S so I guess in the text description I must have said up and down? Yeah easy change and thank you for the feedback this was pretty fun for my first jam!

Submitted(+1)

As Simpathey said I would definitely change the squares to have a consistent colour as it's quite difficult to guess the right colour.

Developer

Yeah judging how difficult it will be for others is always hard without play testing, I got so used to the timing of the colour changing I could anticipate when it would transition just before it did and nail the timing, but its super hard for someone who hasn't developed it bases on a lot of the reviews. I definitively will tune the difficulty ramp.

Submitted(+1)

Its funny, and will turn out pretty great with some work and fixes.
@Simpathey gave a golden tip right there. Incoming squares with fixed colors, and maibe some hard angles on the rotation (45Âș multiples) to emphatize rhytym over angle precision!

Submitted

Its funny, and will turn out pretty great with some work and fixes.
@Simpathey gave a golden tip right there. Incoming squares with fixed colors, and maibe some hard angles on the rotation (45Âș multiples) to emphatize rhytym over angle precision!

Developer(+1)

Oh yeah actually come to think about it maybe sticking to a set of a few fixed angles rather than any random angle would make it easier and more rhythmic hadn't even occurred to me but excellent suggestion thanks.

Submitted(+2)

I think this game really needed to have the incoming squares be a color the entire time. Like always be red or blue. The flickering incoming squares made it impossible for me to know if I was supposed to hold down red or blue, so I kinda randomly picked. I think the core concept of the game is good though if you fixed that one thing. 

Developer

Thank you for the feedback! Originally I had planned to have three levels of difficulty, where it started with just single colours, then changing colours and finally rotating, but decided to start with the trickiest mechanic first and work backwards and of course didn't have time to implement, but I agree definitely its the first thing I'll add if I work on it more

Submitted

I think this game really needed to have the incoming squares be a color the entire time. Like always be red or blue. The flickering incoming squares made it impossible for me to know if I was supposed to hold down red or blue, so I kinda randomly picked. I think the core concept of the game is good though if you fixed that one thing.