Thanks for the review! Watching through, I saw a few things I could have done better.
A big one that sticks out is that I wasn't clear at all that if you bring back the blue team almost exclusively, the battle turns around and the blue team will win. The balance was finicky, and when one side gets an advantage, it really shows. I should have been much more clear about that, but I wanted to give players the feeling that the decision to rebel and resist was one they had created, and that they'd be resisting the game itself by going against what it told them to do.
Very interesting concept! I included it in a compilation video series of all of the #ResistJam games, if you'd like to take a look :)
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