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The Suvivor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 3.375 | 3.375 |
story | #3 | 3.083 | 3.083 |
visuals | #4 | 3.500 | 3.500 |
sound | #5 | 3.333 | 3.333 |
gameplay | #5 | 3.583 | 3.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked the gameplay and thought there were a lot of excellent design decisions that were made. I enjoyed there being a slowdown effect on taking damage, it was good that enemies didn't hurt me when they were still spawning in and sometimes spawned on top of me, and the progressive difficulty as the game went on. One thing that I think might've made the game more engaging was to limit my ammo on a gun so it would encourage me to explore more, because after my first try, I learned it was a better strategy to camp out near the health and barely move unless i was too pressured. The UI was also extremely clear and communicated the information to me very well, and the art was very well done!
Glad you liked it. " One thing that I think might've made the game more engaging was to limit my ammo on a gun " well I had the idea of ammo drop's or looting building's but they went for unlimited ammo along with power up's, I hope to one day make updated version as this seems like a arcade style witch is still good.
I loved the progressive difficulty, the last minute of gameplay is awesome. there's good action. Nice job, congrats.
Thank you.
I really liked the game and idea. very well done. :)
Thank you.
Nice color scheme, background music and satisfying explosion effects 👌. Although that robo-sheep attack was somewhat unexpected 😁. Good job and good luck!
Thank you very much! Appreciate your review
Hey , played your game , visual effects were very nice , UI was very clean, gameplay was also somewhat addictive , Overall nice game. I wanted to ask how did you make that projectile, did you use rigidbody2d or ray casting?
Thanks for the rating! For the projectile I used Rigidbody2d and just applied force to it :)
Thank you. " somewhat addictive " Is nice to hear, why is that though ? Just wonder to try and make it better in the future as a story mode was in mind but I'm guessing this sounded more interesting and with the small amount of time we had only thing that seemed possible, or I'm just bad at pitching idea's.
this made in construct 3 right?
Nope, it was made in unity :)