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Asteroids Redux's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Quality and Polish | #9 | 3.250 | 3.250 |
Implementation of the theme game | #11 | 4.000 | 4.000 |
Overall Fun | #13 | 2.750 | 2.750 |
Ease of use | #15 | 2.500 | 2.500 |
Innovation | #16 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Good implementation, other than the pivot point of the ship feels wrong, like it's rotating aground the tail, not the center of mass, this makes aiming hard. Shields are a good idea, but it takes too long to take out the shields of other ships, and with a time limit that makes it feel less fun. There should also be a way to regenerate your own shields. With some tweaks and balance I think this will be a great little game.
- I liked the addition of enemies and shields. The controls were a bit hard to figure out. There was not really any way to reference your speed or direction from the environment and with the way the ship rotates around center screen it made it hard to tell what was happening.
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