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Asteroid Miner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #8 | 3.500 | 3.500 |
Ease of use | #20 | 2.000 | 2.000 |
Quality and Polish | #20 | 2.500 | 2.500 |
Implementation of the theme game | #23 | 2.750 | 2.750 |
Overall Fun | #27 | 1.250 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Very long time to get to actual gameplay, and the gameplay is not fun and buggy, near instant death. After waiting over 3 min to even get to gameplay and then dying instantly is very frustrating. For this jam I would have focused a lot less on the RPG side and more on the gameplay side, the RPG while an interesting idea, adds nothing to the game.
- Def a neat interpretation! Def felt very slow to play but def was interested in where it was going next the whole time.
- It was a decent game once you could get to it. I read a lot faster than the dialog and there was no way to get it all out there faster so I could get to where I could play. You wrote a lot and your dialog was pretty good, but just because it looks like a classic game doesn't mean that it needs to use classic game UI paradigms. Let people play at their own pace we have come a long way from slow printed text for a reason.
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