This jam is now over. It ran from 2018-01-27 06:00:00 to 2018-02-04 06:00:00. View results

- ABOUT -

No, RASHOMON isn't some rare new pokemon...
It is the 1950 cinematic masterpiece by Akira Kurosawa! In which the mysterious circumstances surrounding the murder of a samurai is retold by multiple characters; each describe a very different account- depending on the teller. The film sparked the "Rashomon Effect" which is a single event that is often perceived very differently depending on the perspective.
In short, I want to explore this concept but in game jam form!

- RULES -

The rules are simple: Use the SCENE (or theme if you'd rather call it that, but I feel like the term "scene" describes it better  ) as the main focus for your game- it can be the starting point, the end point or somewhere in between. As long as your game alludes/interprets this event in some form and how it occurred (or how it will occur). Feel free to use any game dev/design software and any tools you need. Get creative with the genre, although it seems like a horror game scenario it doesn't have to be at all- it can be anything from a point-and-click adventure to a first-person shooter. Whatever you feel inspired to do! Also, pre-made assets and resources are welcomed (obviously, as long as you own them or have the right to use them!) Just be sure to make the game in the allotted time.

- SCENE ("Theme") -

A winter's night, snow falls gently on a frozen stretch of road.
Light from the full moon reflects off the cold steel of two smashed cars;

Inside one vehicle, a corpse. While the other sits empty...

SCORING -

  • INTERPRETATION OF THE SCENE - 
    This the main scoring aspect of the jam, how your game utilizes/ties into the jam's scene (theme) stated above
  • VISUALS -
    Graphics, atmosphere, overall look and aesthetic of the game
  • AUDIO -
    Sound effects, music, all audible aspects of the game (basically the visuals for your ears!)
  •  POLISH -
    Although, for any game jam this is to be taken lightly but it's always nice to see a game that is well-crafted
  • FUN FACTOR -
    "Are you not entertained?!" Every game has to have some entertainment value; otherwise, why bother? ;)


       -  HAVE FUN AND I CAN'T WAIT TO SEE THE CRAZY $#!T YOU COME UP WITH!-