Hello, I like how the game looks, but the game has a big problem. There isn't anything that will keep the player interested after the first level or so. Spamming the health potion quickly becomes repetitive and ruins the gameplay quality. Also another problem is that there really isn't a defined path to take. This is kinda hard to do without holding the player's hand through the whole game but the game should give you clues on where to go, especially when it comes to games like yours, where movement is limited and the levels are so big. This adds up to an even more boring experience. Asides from that, I think you did well, good job.
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LOL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #75 | 3.469 | 3.800 |
Audio | #102 | 2.921 | 3.200 |
Graphics | #109 | 3.104 | 3.400 |
Overall | #136 | 2.739 | 3.000 |
Mood | #173 | 2.191 | 2.400 |
Game Design | #194 | 2.008 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice game ! fits the theme well : nobody can ignore gianormous pools of lava
I see you went for creating a sense of urgency with the potion that comes back just in time ;)
Nitpick : having to wait for the potion multiple times once you reached a platform breaks the pace of the game... maybe make it give all your health back at once on a platform ?
Also, the health restored feels really small : maybe restore more less often or make the healthbar bigger.
I also found an exploit : if you spam spacebar on a platform you can get the heal to be instantaneous until the next platform.
Cheers :)
Hi, nice project!
Here's a quick feedback.
Things I liked: Audio, animations, gameplay
Things you could improve: Diagonal movement(if I press A and W at same time the character doesn't move).
I've just rated the game, I would like you to give a feedback for mine :)
I was practically immortal sometimes and I don't know why. The potion's cooldown was so quick. Pretty fun.
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