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Not On Fire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #6 | 3.500 | 3.500 |
PRESENTATION | #8 | 3.250 | 3.250 |
ENJOYMENT | #12 | 2.750 | 2.750 |
UNIQUENESS | #14 | 3.000 | 3.000 |
GAMEPLAY | #16 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work alone or with a team?
Alone
Did you make your own assets? (if no then add credits)
No, audio not created by me, from Youtube Audio Library - Early Oceans - Freedom Trail Studio
In which way does your game fit the theme?
Do not kill the leaves creature while gathering fuel
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Comments
I like the art style but I have to say the game feels a little bare. Gameplay wise there's nothing really wrong with it, but the level design is nonexistent which makes it a very same-y experience across levels.
"Exploring" the same area each level just with more leaves/ice doesn't feel like progression or very fun, and the random placement of the fuel and enemies meant there was only one challenge in the entire game: move here, but not there. That along with with the lack of difference in mechanics or ways to interact with the world - even on an aesthetic level like slopes, trees, rocks etc - the game really ended up being one-note.
I found the choice of whether to let go of the sprint button was the only one that could be made in the game as far as playing goes, which I realised early on wasn't a choice at all because moving faster offered no downsides and felt better than walking, with or without the timer.
A good idea but some flaws with the execution - I do think the player being a lighter and the reason for avoiding enemies/environment being that they were flammable was a really good idea, it's definitely worth exploring and playing with!
Thanks for checking it out and the in-depth review. Definitely agree with all the points, it's a bit barebones currently and adding more variety or environment decorations would help overall.