Really fun physics👏 The water looks cool with the black outline. Cool game!
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My S̶a̶n̶d̶ WaterBox's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #3 | 3.834 | 4.200 |
Polish | #14 | 3.012 | 3.300 |
Theme | #19 | 3.469 | 3.800 |
Artistry | #22 | 2.647 | 2.900 |
Overall | #22 | 2.958 | 3.240 |
Challenge | #25 | 1.826 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I like the feel of the water, and the physics simulation is fun too, although a bit limited. I wish we had control over line width or color, but I'm being nit-picky. Overall very fun to play around with :)
Hi! I played your game on stream on the Pygame Community Youtube channel. If you weren't in the stream, and wanted to check out my playthrough and opinions, there are timestamps in the description. Apologies for any audio cutting issues.
This is actually pretty cool! I am interested in knowing further how you did it. A small overview explanation should do. The physics is handled by pymunk, but how do the water droplets “merge”? Also, you should try linking the source code in the page, it is mentioned in the rules. Overall, pretty amazing game!
Thanks for the feedback!
What I use to merge the water particles is an algorithm called metaballs, in short you go through all the pixels on the screen and sum the distance between the particles and that pixel. If the sum value is high enough then the pixel is rendered as water.
I completely forgot the source code, if you want to check it out: https://github.com/GuilOliveira/MyWaterBox
Yes, this is definitely water! I like how water drops weilds together, looks cool. Do you use some shaders magic?
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