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A jam submission

100 SecondsView game page

Help getting Josh out of Room 100.
Submitted by J.R. Sulfuro (pseudonym) — 12 hours, 6 minutes before the deadline
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CriteriaRankScore*Raw Score

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I have only on complain about this game, when you lose, you should just restart the current room you are in, it is kind annoying having to restart the whole game. Loved the art, and the CRT tv shader is pretty cool!

Which parts of the game did YOU create BEFORE the jam STARTED?

Which parts of the game did you NOT create?

How was your jamming experience? Did you enjoy the theme? Were you able to produce more or less than you expected?
nearly burnt out

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The shader is cool looking but feels a bit too tall to me. Fun visuals and story but I didn't really feel so much like I was solving puzzles. Having to look up an answer outside the game (I don't know binary off the top of my head) was a little disapointing. I feel like you could have hid clues to the answer around the massive level. Points for meta though. 


The Black and White theme is well respected, despite the (beautiful) CRT screen shader rgb abherations, the story is fun even if I had to wait a second before realising I had to mouse click to advance in the frames, It's made with Godot and it's Open-source, that's a BIG PLUS <3 (damn that shader).
On the bad sides: full keyboard, without config, being french on an azerty keyboard (yes, that's a thing), that's a little pain to get through, glad I'm not also left handed, it would have been worst, that apart, it's not really a puzzle game, I mean, as you state in your brainstorm, it's an escape room with riddles, not a puzzle ! :/ And that's sad, because,if I had the brain power and the will to solve riddles right now I would enjoyed it, but I'm tired of a long day, so… :/ I'll keep it to try it properly when I'll feel ready.