1) Player doesn't die when touching spikes and buzz saws, but instead splits into two smaller balls, thus getting a second chance albeit harder than the first chance. Collected apples remain the same.
2) Added an entire new level to accommodate the new desired mechanics esp around gravity to make things dizzy-er such as:
i) A purple jelly matrix (That slows down gravity when inside)
ii) A blue jelly matrix (That speeds up gravity when inside)
iii) Portals that teleport you and make it easy to collect missed apples
along with improvements to the electric door that is opened after finding and pressing the red button in the level. .
Update: Changed the build from a windows executable to WebGL. Now, it's playable right on your browsers. Just make sure to use the full screen button at the bottom after running it ;-)
Comments
Update2: Implemented the suggestions:
1) Player doesn't die when touching spikes and buzz saws, but instead splits into two smaller balls, thus getting a second chance albeit harder than the first chance. Collected apples remain the same.
2) Added an entire new level to accommodate the new desired mechanics esp around gravity to make things dizzy-er such as:
i) A purple jelly matrix (That slows down gravity when inside)
ii) A blue jelly matrix (That speeds up gravity when inside)
iii) Portals that teleport you and make it easy to collect missed apples
along with improvements to the electric door that is opened after finding and pressing the red button in the level. .
Update: Changed the build from a windows executable to WebGL. Now, it's playable right on your browsers. Just make sure to use the full screen button at the bottom after running it ;-)