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A jam entry

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Explore. Salvage what's left. Someone has to.
Submitted by Scott Slucher (@skslucher) with 6 hours, 59 minutes before the deadline

Comments

Jupiter_Hadley · 19 days ago

Lovely graphics! I included it in a compilation video series of all of the ProcJam creations, if you'd like to take a look! :)

Delca (View their submission) · 20 days ago

You definitely got something right with the "feel" here, hitting those crates felt quite satisfying. I am interested in seeing what this will become with a little bit more time put into it !

Awesome work! The difference in the feeling and weight of each weapon is what really sells the experience. Will look forward to seeing more development on this :)

Monsi (View their submission) · 21 days ago

Followed! You're already following me, apparently!

Thanks for all the nice words, everyone! The plan is to give this project a month or two of development after I finish my current project (which should hopefully be later this month)

I decided to not do enemies or sound 'cause I wanted to focus on getting the feel right for the jam build.

(Shameless plug for my twitter if you want to keep up with my stuff)

This super cool! I'm loving the juiciness of these controls. I would totally play a more elaborated game (like, with enemies for example ;) ) based on this! Great job!

MLB (View their submission) · 21 days ago

(Me with the hammer: http://imgur.com/a/5shLp)

MLB (View their submission) · 21 days ago

This controls really nicely, and all the different weapons feel really good -- I was expecting one of them to be a lemon in a jam game, but they're all great.

I'd totally play around with something more ambitious if it felt like this one does -- it probably wouldn't take much more effort to turn it into something bigger. :D

Monsi (View their submission) · 22 days ago

This is awesome! Make more, make more! I found a bunch of weapons, apparently bigger isn't better. Nice touch with the hair flowing behind!

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