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A jam submission

HELL IN PARADISEView game page

Wave based horde shooter set in the Paradise Mall. The Mad Cow Demon demands more souls!
Submitted by Nexus (@realShadowTV) — 4 hours, 8 minutes before the deadline
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HELL IN PARADISE's itch.io page

Credits
Credits (details in the "Credits" submenu in-game):

My brother: Helped me playtest the coop mode extensively throughout the last two days of the jam.
Seshiru: Creating the trailer music, main menu music and wave start sound (his SoundCloud: soundcloud.com/seshiru-x)
Nexus: Most Modelling, some Animating, Voice Acting (for the zombies), some SFX, Programming, UI, some Textures
Epic Games: Unreal Engine
Quixel Megascans: Most textures, some meshes
Mixamo Fuse: Zombie Characters & Animations
sfxr.me: Retro-Style SFX
mixkit.co: SFX
soundbible.com: SFX
quicksounds.com: SFX
3dtextures.me: One fence material


Software used:

Unreal Engine 5.2
Quixel Megascans
Blender
Audacity
Davinci Resolve
SketchBook
Paint.NET
Mixamo Website & Mixamo Fuse
GIMP

Trailer
https://youtu.be/SScdwhZlqQM

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Comments

Host(+1)

Alrighty, we have voted and we'll announce the winners on the first podcast episode of next year (ETA January 2024). 

Since there were only two entries, we can guarantee your entry will certainly have a spot on the podcast, but we're discussing a few more surprises ;)

We can't thank you enough for participating, we can't wait to expose your awesome game to the community!

hey RWS, I have a question regarding the postal jam, is it necessary for the game to be created in scratch and for PC? or I can do it from another engine and for android?

Host(+1)

Good question, the game must definitely be playable on PC (you can include extra platforms but PC is manditory).

While it doesn't need to be entirely from scratch, we reward more points in the voting to projects that have mostly or only assets created from scratch.

Host(+1)

Great job and best of luck!

Approved for voting.