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Chill (updated)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay/Design | #43 | 2.828 | 4.000 |
Graphics | #46 | 2.828 | 4.000 |
Fun | #64 | 2.121 | 3.000 |
Overall | #72 | 2.121 | 3.000 |
Audio | #88 | 0.707 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
> If any of you saw the original I'd love to hear what you think now. But that's like 8 people, so ... lol.
> Any feedback is appreciated, especially on the mechanics - movement, snow/ice digging, collecting the packages.
What did you update?
>This is a complete re-write as the source code is lost.
>The biggest change is in using a tile map for the terrain. In the old version I had some wonky snow sprite that moved up and down as you dug, now it just a tile removed.
>Controls are much more clear.
>The player sprite is redrawn.
>I plan to redraw the tile maps. Right now they are just an edited version of the Godot example ones. Bleh!
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Comments
i didn't see the original. i found i could replace the rock tiles with snow and remove them, not sure if that's intended. i appreciate the "fall timeout" smart move though i wonder what happens to the snow when being placed off the map, whether it falls forever, this might cause issues down the line idk. i can see some nice cozy vision of what it could be though.
Thanks for the feedback!
I need to sort out the tile-map interactions, overwriting the ground is not supposed to happen. Also, they update poorly sometimes leaving wonky tile edges. And good call on the falling snow, adding that to the to-do list..