Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

River RoundupView game page

Just a Cowboy catching some Carp!!
Submitted by threee.partners (@threee_partners), DrDre3k, Willydudr, harrizzn — 4 hours, 19 minutes before the deadline
Add to collection

Play game

River Roundup's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#232.1213.000
Gameplay/Design#252.1213.000
Overall#301.5912.250
Audio#321.0611.500
Graphics#331.0611.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What would you like feedback on?
UI/UX and what would make the game more fun.

What did you update?
Better upgrade random generation and high score support.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Great game! Reminds me a lot of the Pokémon ranger games which I loved as a kid. The graphics look nice (especially the water), the sound were good, and the game loop is very fun already!

I think one thing the game is missing is some better feedback with more bite to make it a bit more satisfying. For example, I think it would cool if the fish blinked red and shook a bit whenever they get damage by the lasso. Additionally, I think it would be better if you only had fish spawn from outside the screen and have them move into the play area. The fact that they spawn in the middle of the visible screen makes it look a bit choppy and more importantly can make it unfair to deal with - I had fish spawn directly in my lasso causing me to lose one without any way to prevent it. If you have them spawn inside of the screen you need to make sure to disable their collision for a short time after spawning to mitigate that - and maybe you could add a spawn animation like in one of my previous jam games shroom.

Developer(+1)

One of the inspirations was Pokemon Ranger so glad you thought of it! I like those ideas too. The extra juice on catching a fish gives some feedback on what you’re doing. I also never thought about the fish coming in from the sides, but that totally makes sense. Sorta like in a river fish follow the flow. Thanks for the ideas!

Submitted(+1)

It would be nice if there was some indication of how long your current lasso is, compared to the max, as you are drawing it. You have lines on it, but they don't seem to match up with the numeric length, at least not in a way I can use to approximate how much length I've used/have left at a glance. I like that you can hold the mouse down and keep looping, as long as you complete a loop. The upgrades get a bit repetitive, and sometime multiple of the same show up, so you may want to add some more, such as durability to decrease the chance of a lasso breaking.

Developer(+1)

Ah thank you for pointing that out! I missed it in my priority list of changes, so I can come up with something I’m sure. You’re right about the lines, they’re more for the aesthetics of a rope than measuring.

Do you happen to have a screenshot of getting multiple upgrades? I must have made a mistake, because it’s not supposed to do that anymore. Although that wouldn’t solve the repetitive problem. I’ll consider the durability chance as that’s a good risk reward type of upgrade too.

Submitted(+1)

Sorry, I didn't grab any screenshots. I think it was several spawn upgrades showing, so it is possible I misread and they were different. I was still figuring things out when I thought I saw the duplicate.

Developer(+1)

Gotcha, thanks for that. I’ll take another look at the upgrades. As for the lasso length, I added a bar at the top that shows relatively how much rope is used and how much is left, as well as when it’s maxed. There’s no numbers attached to it, so I’m not entirely sure if it’ll feel that much better. But it is something more concrete than before.

Submitted(+1)

The new bar works well. It gives that little bit of feedback so that you can judge if you try pushing to include more fish, or end it sooner.

Submitted(+1)

Lasso broken!

This game should be APK for android. Drawing a line by finger on a touchscreen is much better gameplay wise.

There is a bug: when rewind back to the previous tutorial tip at the starting screen, it comes back by two lines instead of one. BTW, disabling the auto-skip of tutorial tips would be appreciated. 

How to see the Leaderboard?

Developer

Thank you so much for playing, and I’m glad you find it fitting for android too!

Thanks for noticing that bug, I’ll see what I can do. By auto skip I assume you mean where it changes after a few seconds?

As for the leaderboard, there was a bug right before the submission period and I decided to leave it out. I just pushed a new version that adds it back in, so you can see your score on there now!

Submitted(+1)

Yes, it changes after a few seconds and it was too fast, that time is not enough to read the entire sentence, so I had to rewind back everytime and found out I go back a two lines instead of only one. I assume the bug is that you return the incorrect tooltip index for some reason. Step to the next tooltip works as intended, tho. 

Developer

Thank you for the details! I’ve made a new release with a toggle to disable the auto-skip and fixed that bug too. I think the UX is better now because of it.