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A jam entry

Sourball: The Shocking Hunt for the SourpussView game page »

Twin stick shooter where your ammo is also your health.
Submitted by marmadukian, GameAlly Games, DarkDruid216 with 10 minutes, 18 seconds before the deadline

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Visit Sourball: The Shocking Hunt for the Sourpuss's game page

Results

CriteriaRankScore*Raw Score
Game Design#33.8893.889
Artwork#33.5563.556
Overall#43.5003.500
SFX & Music#53.2223.222
Theme#63.3333.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Marmadukian, DarkDruid216, GameAllyGames

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Comments

HostSubmitted

Fun game, fit the theme well, good music.  The music was louder than I like and covered up any sfx, but not a bad choice.  I found a glitch where you could get off the "room" tiles or lighter colored.  I'd add a shooting sfx and damage, or flip the volume between those and the music.  Awesome work!

Developer

Gracias.

Submitted

Excellent job! The music was a little spiky -  to turn it up enough to discern the low volume bits made the high volume bits much too loud, and it fit the theme of the jam really well. I encountered several times where I died and couldnt identify what killed me, but i liked the enemy spawning and shooting, it was tough without being impossible. I found the giant blade enemies as well and they didnt seem to be able to damage me, so I don't know if I broke them or something.  The art all fit together really well, although the tiling on the floor didnt seem to flow perfectly. All in all a great game!

Submitted

Impressive stuff! Nice variety of weapons, enemies, and map sections. The collisions can be a little funny (sticky?) against the walls. Also, the "Restart" button didn't work for me at the "You are dead" screen (may be my browser?).

Developer

Yeah, player collision was something that totally slipped my mind until after I made the level.. So it's pretty poor and rushed. It's one of the things I want to fix first after voting finishes.

Submitted

Multiple weapons, distinct enemy types, and either a very large or procedural map, all in 48 hrs. Only explanation is wizards. Brilliant!

YOU ARE DEAD; love the style very minimal but conveys a lot of feel! great job!