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Stellar Scrapm'n's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of console | #8 | 3.260 | 3.583 |
| Fun | #10 | 2.653 | 2.917 |
| Creativity | #12 | 2.881 | 3.167 |
| Overall | #13 | 2.931 | 3.222 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Pre-made assets (Optional)
Rocky tiles from https://wolfrainegames.itch.io/1-bit-sci-fi-platformer-asset-pack
Noble engine: https://github.com/NobleRobot/NobleEngine-ProjectTemplate
SFX: https://www.gamedevmarket.net/asset/8-bit-sfx-pack
Discord username (Optional)
@schmartissimo, @hunter_but_a_unique_one
Explanation (Optional)
"Ascending" made us think of space, but the main theme is grinding to "ascend" out of debt.
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Comments
The grind is real lol.
Echoing the other comments here of how it feels this can easily be a bigger more polished game if you you decide to work on it from here. More levels, features, etc. Was even feeling different drop off points for different items in a later stage.
Glad I wasn't the only one to get out of bounds. It feels nice to be in the vastness of space, but also a little background stars or something could be a nice touch.
Fun game, I had a nice time playing the second time even more.
Thanks for playing and the detailed review! I absolutely know what you mean about the grind, haha.
Really appreciate the feedback and encouragement. Thanks again!
There seem to be a few bugs in the game:
- I fell to the delivery floor on my first boot and couldn't get back off, gradually just losing health over time. Restarting the run had me start in that same half-in-the-floor position
- Collision seemed to be off by like half the ship size, I could somewhat disappear in walls on one side with no issues, but being fairly safe on the other side still resulted in collision
- You can go 'out of bounds', which on its own is interesting, but it also reveals a part of your ship(?) that isn't normally visible
Aside from those though, it's got promise. I think it could benefit from secondary drop-off locations or being able to pick up more of the blocks at once, maybe making you heavier/harder to control as a trade-off for not having to go through the same bits of the map as often. Or just multiple levels with fewer pickups in each.
I was wondering what I had done to start the game with so much debt :D Now that I read the Explanation, it makes more sense...
Great game, I was impressed with the level, graphics, menu on first impression. I think with a bit more polishing of playability and feeling, this coud be a great game! It reminded me of gravity express in terms of mechanics. Maybe also starting out with smaller levels and some instructions ;)
Overall, great job, this is a fun game, would love to see it developed further!