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Peek-A-Pebble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #27 | 3.062 | 3.750 |
Originality | #33 | 2.654 | 3.250 |
Overall | #35 | 2.398 | 2.938 |
Enjoyment | #40 | 1.939 | 2.375 |
Gameplay/Design | #41 | 1.939 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your entry fit the theme?
One of our enemies are blind and they follow you by listening your footsteps and the other one will find you by using echo.
What would you like feedback on?
Games are always fun.
What assets did you use (if any)?
https://elthen.itch.io/2d-pixel-art-cacodaemon-sprites
https://elthen.itch.io/2d-pixel-art-geonid-sprites
https://arks.itch.io/witchcraft-spritesheet
https://elthen.itch.io/2d-pixel-art-banshee-sprites
and sound effects are used as assets.
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Comments
This game is truly unique, and I appreciate the idea and the implementation of the theme. The art style is also impressive, even if it's premade assets. It still adds to the overall appeal. Additionally, the sneaking mechanic gives me a classic Metal Gear feel, which is nostalgic and enjoyable.
However, I do have a complaint regarding the sneaking mechanic. It feels almost impossible to successfully sneak past enemies, mainly due to the size of the echos and the lack of depth perception to identify enemy positions. Moreover, the hiding into my rock form rarely works, as I often end up getting detected or glitching out when enemies push me into walls. Like others have mentioned, this issue forced me to resort to running through everything to win, which is unfortunate and takes away from the intended stealth experience.
Overall, good job on the game! I hope you consider coming back to improve on this project because I see a lot of potential in it. Addressing the issues with the stealth mechanics and fine-tuning the gameplay would greatly enhance the overall experience. Keep up the good work!
Thank you for your comment and feedbacks. We'll improve the game design and mechanics.
Options in the main menu should highlight when pointed at, so the player knows they do something and are not just background text. The map should be darker outside of the player's circle so the enemies don't just spawn out of nowhere. I ran past everything and won.
Thank you for the review we'll try to improve the game more :)
I think this game is super cool, I know you didn't make the art yourself but it is really nice nonetheless.
Thank you! Pixel arts some parts were taken from another arttist but we changed them a bit and illustrations was made by us! :)
I like the idea of having a character that needs to disguise themself to get by an enemy. As another comment mentioned, though, I wasn't able to sneak through the levels as I think was intended. After two attempts at doing that, I ended up just sprinting through all three levels and that seemed to work just fine. Solid entry though :)
Thank you for your comment! :)
The echo effect is nice, but you wake up the enemies before you even have the chance to see them, so the only way to finish the game is to just run past everyone, which kinda ruin the creepy mood.
I really liked the pixel art though !
Thank you for your comment. We didn't have enough time to create a considered level design. We tried to do everything we can.