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Motel 666

A topic by Game Overtures created Aug 31, 2016 Views: 171 Replies: 3
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I started working on Motel 666 at the opening of the jam by setting up a trello board to keep myself on task while working on it. Currently I'm at 79 Cards total in the board and I expect it'll grow by maybe a dozen more as I find components necessary that I didn't fully scope out for the game.

At the moment I have an intro screen complete with music that launches into the game's opening. I've been spending most of the time I've had to develop the game working on assets, and I'm focusing on finishing up the tileset for the various levels by the end of the week. Next week I'm hoping to have the full game environment built and collision ready so I can work on putting in all of the scripted events and interactions in the game.

Please enjoy the splashscreen and main menu in lieu of exciting gameplay:


So…long time no update. I've been continuing work on Motel 666, but there's not a lot to say or show from it because it's mostly been drawing sprites and making sound effects. I've been importing assets to unity and have almost finished the building blocks that will allow me to just put the game together after this week, and I'm very excited to have real gameplay to show off.

In terms of screenshots I've been struggling to find the sweet spot between showing enough to be enticing and showing too much and ruining any possible surprising scares.

Here's a quick gif showing picking up items, in this case a crowbar, and equipping and unequipping it:

More to come! :)

impresive! great work!

Thanks!

I'm looking forward to trying Animal Village once I'm done.