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Twilight Ubscura's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #1896 | 1.000 | 1.000 |
Theme | #1934 | 1.000 | 1.000 |
Playability | #1983 | 1.000 | 1.000 |
Artistic Style | #2081 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
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- No GDD
Did you include your Game Design Document as a Google Drive link?
yes
Seriously... did you include your Game Design Document?
yes
Is your game set to Public so we can see it?
yes
Tell us about your game!
In the land of living shadows, the game merges a 3D environment with an interactive 2D shadow plane, blurring the lines between the two realms. Objects cast shadows on the ground that are not merely visual effects but integral gameplay elements. Players can collect shadows of fruits for resources, while shades may emerge as hostile entities that attack and induce madness. This dual-realm interaction creates a unique mechanic reminiscent of a blend between a survival game like "Don't Starve" and a top-down shooter, challenging players to navigate and manipulate both the 3D physical world and the 2D shadow plane seamlessly.
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