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A jam submission

Dark MartView game page

A reborn warrior battles dark spirits to gather essence that can be exchanged with the great alchemist for more power.
Submitted by Cyborganic Corp — 16 minutes, 9 seconds before the deadline
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Dark Mart's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#2584.0004.000
Artistic Style#3284.5004.500
Theme#6003.5003.500
Cleverness#6783.5003.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Really fun game with interesting mechanics! Really enjoyed smooth movements! Unfortunately, buying a potion and using it is not really an alchemy. Also in my view it was lacking variation in attacks and enemies! Other then that keep going!
  • I love the idea of this game! It has a great foundation. It's a very cool interpretation of the theme and is very well executed for the time frame! Constructive criticism: Add a tutorial level with prompts in game Add monsters that drop power ups Add a leaderboard of monsters killed Add a use for the coins outside of the speed potion

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Dark Mart is a game inspired by the idea of an alchemist that offers you power, in exchange for a price. In this case that price is the souls of the dark spirits floating around the map. Defeat the enemies in a top down ARPG style game inspired by a link to the past, vampire survivors and more. There was a lot of things that I didn't manage to accomplish in this game jam, but I'm really glad I took part. Thank you Thor for being a great inspiration to get out and create games. Had a blast the whole way through.

Extra Notes
Pirate Software is awesome and thank you for hosting this game jam.

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Comments

Submitted(+1)

Thank you for this game! The combat system was really well done. Good animations, and it felt nice to 1-shot those purple dudes. 

A few suggestions: Maybe add in a stat description. I made assumptions on "Move" being similar to the speed potions (just permanent), but I wasn't positive. Also, a smaller area would make the speed potions less needy, and you could focus the items on other cool stuff (damage over time, area effects, etc. could be cool). 

Definitely a good base, I hope you keep going and expand on it! Make some other enemies with ranged attacks, or bossfights!

Developer(+1)

Thank you for giving it a try!

Those are some great suggestions! You are correct on the move assumption, though I may have nuked the boost a bit too hard since it was permanent. I will try to work on finding a good balance with that. A smaller area would be a good idea as well, especially in those early stages where there are not too many enemies. Love the idea of including some area effects or some DoTs as extra skills in the game.

I'm currently working on an expansion for the game in order to finish up some of the things that I couldn't get to and to improve the game overall.  A shadow shader for the darkness theme, some different kinds of potions, different kinds of enemies and some more cool items and stats for the player to spend their points on. Including a stat description is a great idea too and I will add that to my to do list.  

I've been posting some updates for the work in progress on social media if you want to see what some of the changes will look like!

Thanks again for the kind feedback and taking a look at my game!