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A jam submission

Doom ShroomsView game page

Puzzle game for Pirate Software Game Jam 15 (Shadow/Alchemy)
Submitted by k3rmode — 13 minutes, 17 seconds before the deadline
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Doom Shrooms's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#15.0005.000
Theme#2334.0004.000
Playability#2584.0004.000
Cleverness#2824.0004.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I really enjoyed this game. I was a bit too dense to figure out the puzzles, but totally enjoyed the crafted world, the character, the intrigue and game mechanics. Really great job with this game. I want to play some more. GG!

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
The main concept here was to implement some elements of an resource collection/combination game, Factorio-style. I attempted to limit scope by not having to worry about resource collection speed and rather focus on the combination aspects as a puzzle, with the wrinkle that you also control how the "base" resources are placed in game by placing and overlapping the mushrooms you discover as you progress.

Unsure how clear the mechanics are, but have tried to add some player guidance with control ui display and story dialogue "prompting". For anyone looking to dodge exploration:
- Mushrooms in the "normal" realm appear at the edge of the pit. Clicking on them makes them available to place on the pit floor. They can be selected with the number keys. You need to be in range of items to interact with them. Up to 4 mushroom types are unlocked as you progress.
- After placing a couple of the first mushroom type you will discover the "shadow" realm.
- The ghost sprite (which should have been a skeleton but ran out of time) unlocks stones that can be placed in the pit area.
- Collector stones take the energy from patches where you planted mushrooms in the "normal" realm and beam it out depending on the way the stone is facing when you place it down.
- Router stones (should) take whatever beam is coming into them and redirect into it's facing direction.
- Merger stones take up to 3 different types of beams and produce a new type of beam. The output of the stones is shown on the ui to the right of the pit.
- Sending right merger stone output into the fountain area at the top of the pit will unlock the next level of progression. Either a new mushroom type to place in the "normal" realm, or open a portal to complete one of the two different endings to the game.
- Overlapping mushrooms creates different types for collector stones. The guide for the overlap combinations you need to complete the game is:
- T1 + T2 = T5
- T2 + T3 = T7
- T2 + T4 = T9
- T2 + T3 + T4 = T11
- The guide for merger stone recipes you need to complete the game is (MT - mushroom tier, ST - merger stone tier):
- MT1 + MT1 = ST1
- MT2 + MT5 = ST2
- MT3 + ST2 = ST3
- MT3 + ST3 + ST3 = ST4
- MT7 + MT9 + ST4 = ST5
- MT11 + ST4 + ST5 = ST6
- New mushrooms are unlocked on sending ST1, ST2, and ST4 beams into the fountain.
- Portal unlocks occur on sending ST5 and ST6 beams.

Things I would have liked to tackle but didn't get time:
- Sound and music (first game project and this was a bridge too far)
- More polish on the visuals and shader exploration
- Better dialogue
- Player animation on walk and interaction
- Some more dynamic lighting
- More world building details
- Iterating on "enjoyable" stone and mushroom combination recipes. This was just a first pass and is probably not a whole lotta fun.
- Experiment with restricting the floor area of the pit to require player to try different approaches to merge stone patterns.
- So much more...

Extra Notes
First game and game jam. Just finishing something has been the goal and glad to have got there.

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