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The Dark Alchemist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I think have an mana generation when player is out of combat would be helpful in many ways.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Progress through a dungeon collecting shadow essence that can be used to brew potions and activate abilities. Space Bar brings up potion wheel, left click to attack and right click to throw a potion.
Extra Notes
My brother and I missed 5 days of this game jam due to a trip, but still tried to pull everything together.
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Comments
You guys definintly pulled it together. The game looks very polished and feels polished, everything gameplay wise feels smooth, as well as the UI.
I had some performance issues at the start on my end but it was only in the very first room. I also feel the combat needs to have a bit more impact on hit, as when you attack an enemy your only real indicator for hitting them is seeing the health bar go down (that's when attacking with fists).
Art style is very pleasant to look at and play through, and overall can see the amount of effort you guys put in, even with your little hiatus.
Good job guys!
Thanks! criticisms noted, I agree with everything you've said here and thanks for playing!