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Chrysopoeia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Playability | #804 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Honestly I really liked the shadow world change mechanics, which makes for some interesting puzzle gameplay! I like the idea and would want to see more! unfortunately it seems that you had only shadow theming with no alchemy to be seen so you had points off there. Otherwise its very good with a polished feel for a demo!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The game focuses on avoiding traps in the overworld on your way to find the puzzle rooms scattered around. If you are stuck or are about to be hit by arrows, you can change realms to the Shadow Realm. Here you can run for a period of time without the worry of traps. However, dangerous enemies lurk around the corners to pounce you. So be very careful, and remember. Once you solve the puzzles, you'll be taken to the Shadow Realm to find the ancient alchemical texts. Once all the books are aquired, you proceed to the next floor: a bigger maze.
How far can you get in the labyrinth? This wizard thinks he's getting out, but he keeps going further down into the pyramid!
Extra Notes
It was a lot of firsts in the group for us. First time game jammers for some, and first time devving or creating art. It was a blast!
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