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Ebisaleth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- It was very difficult to navigate around the room. I kept getting stuck on everything. Also, the UI was cut off. Possibly a bad export. I couldn't see the my inventory. Also, I had no idea how to pick anything up or what I was supposed to do with it. Having a text box stay up in a section of the screen reminding the player what they're supposed to do would be very helpful. Good job on your game. It was quite brooding! Excited to see what you have next!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
A slow paced, narrative, story based game, about a man getting powers from a cosmic god. A introspective and reflective game about learning, knowledge, and bringing on the end of the universe. For alchemy: Select ingredients, concoct, then place the result next to the fireplace. For shadow: Pickup the cube and put them next to the light.
Extra Notes
The full effect of the ending will be missed when played on the browser; I included the Windows version just in case but the ending is allegorical to what is happening in the game. I can explain if need be (I do not want to spoil it here)
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