Nice choice on the music! I like the idea that things like the double jump would require you to aim and throw a potion where you want to get access to a higher jump!
I also appreciate that you actually made the fire spread on nearby wooden crates! It's a nice touch! One thing to point out is that I died on the wood maze and couldn't use the fire potion anymore when I respawned. As I also couldn't go back to the other room, I had to reload the game.
I feel like for a game that has a little more focus on precision platforming, having a camera that follows the player without having to catch up could be a better choice, so that they're able to be always aware of what's around them.
The character controls well and the visual effects of the potions themselves were also good picks!
Whilst time constraints are a part of jams, I understand the frustration of not completing something in the way you meant to, in that timeframe. But know that you already are a winner for having posted this. This will also serve as experience for future jams, if you're ever to join any (and I think that you should)!
Well done on making a game, and keep making stuff! You rock!
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