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A jam submission

Scadu's Alchemy LabView game page

Submitted by KekDev — 3 hours, 18 minutes before the deadline
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Scadu's Alchemy Lab's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#15.0005.000
Playability#2584.0004.000
Theme#6533.0003.000
Artistic Style#9703.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Simple yet fun! I would have loved more ingredients and a reset button for when I accidentally throw something and it goes missing. A small learning curve but in a very good way. Art was lovely. Lacking a little in the shadowness would have like to see some darker/shadowy elements like bottled smoke, or even some murky swamp elements to round it out with the theme.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
A incompetent alchemist needs to finish valiant warriors order for their elixir, you are a shadow hiding under the alchemy table, it is up to you to finish all the order while the alchemist cry in his room


PLAYER CONTROLS
Q = Controls Left Side
E = Controls Right Side
Hold Left Mouse = Grab Objects
Release Left Mouse = Drop Objects

Scroll Wheel (When holding an object) = Rotate Objects
- To pour out the liquids contained in the flask/potion
- To pour out the powder ingredients from the mortar after grinding
- Mixing ingredients with Mixing Rod
- Grinding ingredients with Pestle

Note: While holding an object on the currently controlled hand, then switching control to the other hand, will keep the object in place on the previously controlled hand allowing you to mix/grind objects easier.

Extra Notes
Learned abit of pixel art a week before the Game Jam and tried to implement it here.

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