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Beanie Alchemist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I thought the music was really well done. The alchemist was well drawn. It was nice seeing an intro. The animations were a little clunky. The enemies didn't seem to be a threat at all, because they would always lose interest almost immediately. The boss did a ton of damage and I wasn't sure how to kill it. Overall, I liked the level design, the art direction, and the premise of the game. Good job!
Did you include your Game Design Document as a Google Drive link?
yes
Seriously... did you include your Game Design Document?
yes
Is your game set to Public so we can see it?
yes
Tell us about your game!
2D action game where the goal is to traverse the tower while avoiding or battling enemies and reach the end and defeat the boss.
Player has a dash (space) ability which helps to avoid enemies and move faster.
Player has a dagger which can be used to attack ( J ) enemies.
There's also light beans that emit light and protect the player for a short duration. You can find these in crates and throw ( K ) them on the ground to act as safe areas.
Players health is displayed as three full alchemy potions. Once all of the potions are empty, it's game over.
Player can also crouch ( ctr ) and go prone ( shift ). These were supposed to work with the stealth mechanics which sadly we didn't have time to implement.
Extra Notes
Team name: NewBeans™
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