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Potion's Eleven's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #258 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The game is interesting and fun, but the 3rd level is very laggy (on this machine). The theme of shadow can be seen in multiple ways but alchemy is not very well implemented. Poitions are generally not counted into this. The gameplay is nothing new but still implemented fairly nicely with abilities. The Art takes the crown in this game. The clever implementation of cryptography and animations paired with a simple but fitting soundtrack is very cool. The figures themselves are sadly a bit hard to see in the dark spots of the maps. Good game, just needs a bit more work.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
POTION’S ELEVEN is a top-down heist game where you play from the perspective of CAMELOT, a seer with clairvoyant vision. execute the perfect heist using a gathered crew of talented individuals, to finally create the philosopher’s stone.
Stick to the shadows and avoid enemies as you find your way to your mission objective and back to the exit all while flinging warp potions and liquid shadow to keep enemies off your back.
Game design document: https://docs.google.com/document/d/1ZmxkGsw_hJN_dJkmglRsS8vJSY4DusIT5ATc4JEw6sQ/...
Extra Notes
Due to file size restrictions, we were not able to upload the game directly to itch.io. It's hosted on Netlify instead and we used an iframe to embed the game.
If required, we will give judges access to our hosting in order to show we have not made changes after the submission date.
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Comments
Visually the game is really impressive. I really like how you use the fantasy language that turns into english, although it hurts UI readability a little.
Now, the gameplay… Well, the game is definitely too difficult as I didn’t manage to beat the first mission. But more importantly, it’s too frontloaded with information. You need to choose from 8 characters and it’s not clear how they differ from another. Then you have all the potions, and no way to check what potions each character has without starting a level.
Also the game froze on me after a couple of restarts.
But I think it’s fun, will definitely try to finish it later.