cool game, I thought the art was nice. Only critique is the attack animation stops movement which feels awkward
Play game
Impure shadows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The art was done very nicely. I was also a fan of how catchy the music sounded while playing. The combat was straightforward for me as well. In regards to the themes and their implementation, I could only say that the way the enemies changed in their 'form' after attacking is where alchemy comes into play for me (i.e.-transformation). My interpretation of shadow may just be the environment for the game. Along with this, and looking over your GDD, I didn't fully understand what the light source was for until I got to the boss fight either. Overall, what you presented was nice, but I'd like to have seen a more unique approach to the ways the themes were incorporated with the story you presented as well. Keep up the hard work, all the same
Did you include your Game Design Document as a Google Drive link?
Included as Google Docs link
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Coating light sources with your potion (RMB) will expose enemy shadows, hitting the shadow will do big damage.
Extra Notes
I was very inspired by your videos, assembled a team with almost no experience in game dev. Was a very cool experience.
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