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AlchemyShooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1486 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Cleverness | #1896 | 1.000 | 1.000 |
Theme | #1934 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- There was no explanation in the game to teach the player how to play the game. Regardless, I was able to beat the game through some struggle. If you'd like to increase the playability score, make the game more accessible. The theme score was quite low because none of the gameplay had anything to do with shadows or alchemy. Cleverness is low as well, because the game was quite simple, yet at the same time tough to play. The artistic style was simple enough, which made what mechanics were there, understandable to the player. Negatives aside, the game was functional, didn't crash, and was charming in its own way. Keep at it. Best of luck in the next game jam!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The concept is a platformer shooter with resource management.
Extra Notes
I couldn't complete in time. Also I focused too much on gameplay so art,music and UI is very lacking even as ideas. But I did learn a lot so that was fun
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Comments
That's nice that you figured out deconstruction, I also had that idea but worked on everything else first and never put it in due to time. With what you have so far it might improve by making the window larger in the itch settings. I noticed the You Win text was cut off and expecting a bigger window, which also affected me
Thank You for the feedback:)