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A jam submission

Alchemist EklipseView game page

Fight against shadow creatures as an alchemist using their magic in a turn-based tactics game.
Submitted by NoHesitation — 9 hours, 10 minutes before the deadline
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Alchemist Eklipse's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#6533.0003.000
Playability#8043.0003.000
Cleverness#14712.0002.000
Artistic Style#16972.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • There were a couple of design decisions that I don't think translate very well. 1. "X" over a spot usually means it's an area that you *can't* do something. 2. Right click is usually a "menu back" button. The game is fun enough. I think the checkerboard works for prototype development, but a different terrain would be nice to see. Keep at it. You've made something here!

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
In Alchemist Eklipse, play as a crew of alchemists using their magic to fight against armies of shadow creatures. Take control of multiple units, each with different strengths and weaknesses.


Keyboard and Mouse
Arrow keys / WASD
Left click to Select Units
Right click to use Actions

Extra Notes
Game Design Document - https://docs.google.com/document/d/1f8nfyXsKApR4Ksp3LgPVRbCL6yWtlxvXHaGq-NNi6e0/edit?usp=sharing

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Comments

Submitted

A really solid foundation that lays the ground floor of a turn based tactical rpg.

The game plays well though I'm not sure why I have to left click and right click to move/attack I feel like just left clicking would have been fine?

I only played to level 2 to be honest because the enemies on level 1 were so beefy and it was just move > attack > move > attack and I feel like I got the jist of the game without needing to see much more.

I hope you continue to build on the foundation you have started and who knows it may be the next fire emblem!

Submitted

Trying to build a whole turn-based tactics game for a jam seems like a massive undertaking and I applaud the attempt.

As it stands it's a pretty bare-bones prototype but could definitely build into something bigger. There are no obstacles so the battles are just pretty dependent on the power of your units as they only have a singular attack option. The melee unit is very powerful, the potion unit doesn't seem to do much.

Definitely potential here but also not a lot to actually give feedback on as it currently is.